![]() For years, NetworX has provided leading security solutions for homes of all sizes. Screw While each new generation of HVAC equipment continues to include more options and features, no area has experienced greater technological advancement than thermostats, modules, and boards. One can be found in Goodsprings on a shelf in a trailer behind the general store. 2 sensor inputs available for use with any Clik sensor and HC Flow Meter. It is ideal for level measurement in very high silos, large bunkers and segmented vessels. Five can be stolen The sensor module is a miscellaneous item in Fallout 3 and Fallout: New Vegas. These parts are scattered about and should be easy to Repair skill of 65 or a Science skill of 55. Almost any aspect ratio can be conjured up: 1. Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation.
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![]() ![]() Like Street Fighter, WWE All Stars is also an endlessly active and reactive title, in which no more is ever safely accomplished until your opponent is lying dazed on the canvas. You'll have to time them out based on the impact of the hits." But if you want to go deeper into the chain for further damage or additional abilities such as charged attacks and extreme moves, which can't be countered, those do require skill. "So you will see that with the brawlers, for example – the first three hits in the brawler chain can be spammed on the button pad there are different branches, of course, but whether you hit X-Y-X or X-X-X, for example, you access the chained moves. "We didn't want to go as heavily into the memorisation of button sequences as, say, Soul Calibur," says McTyre. And as in Street Fighter, even counters can be countered, so you get these rapidly escalating rock, scissor, paper showdowns. It's guiltily hilarious stuff, but at the same time rather complex face-offs can evolve out of the counter and reversal options, which chuck a fighter's moves back at him. Beyond this, however, there's a branching combo system which lets players build their own chained sequences, often culminating in gory pounding sessions in which wrestlers are pinned to the floor – or ropes – and repeatedly kneed or elbowed in the face. The emphasis is on swift, successive moves, so the face buttons are assigned to basic "strong strike", "quick strike", "strong grapple" and "quick grapple" options – a simple set-up that allows newcomers to almost immediately string together pounding attacks. "There are a lot of fans of Street Fighter IV in the office, it was highly influential in developing our product."Īnd as with SFIV, the real fun is in the highly adaptive combat mechanism. "We've combined our favourite elements from wrestling games and other fighting games," says producer Mike McTyre. It turns out Capcom's rejuvenated fighting game has been an inspiration. The highly stylised visuals, which have the same slightly accentuated physicality and subtle cell-shading as Street Fighter IV, exaggerate the visual differences between the types – so put Big Show in the ring with the acrobatic Rey Mysterio and the later is comically dwarfed. Brawlers are brutes with lots of juggle moves and a devastating charged strike attack grapplers are more technical acrobats are fast, wiry and tend to rely on aerial strikes from the turnbuckles and big men are, well, lumbering beasts. The roster is split into four types, all with their own characteristics and moves. There's a huge roster of wrestlers in All Stars, matching modern day giants such as Sheamus, Big Show and Kofi Kingston against old-school legends like Hulk Hogan, Stone Cold Steve Austin and Andre the Giant. Like EA's NBA Jam and Need For Speed: Hot Pursuit it's all about getting to the core of the 'brand'. ![]() ![]() WWE All Stars looks to be an admirable reverse of that process, taking the genre back to its 16-bit heyday by referencing intuitive, twitch-based titles like WWF Royal Rumble and WWF Raw. Gradually, though, they began to lose their crossover comedy appeal in favour of connecting with hardcore fans. Starting from 2014, WWE has released games simultaneously on iOS and Android devices under different names.Once upon a time, wrestling games were funny, easy to play, and appealed to those of us who wouldn't know Randy Savage from Randy Newman. In 2013, the first WWE Game to be released on iOS titled as WWE WrestleFest. The name of PS and X-Box games was changed to WWE 2k starting from 2k14. The next and ongoing major WWE games series on video games consoles is WWE 2K series. The series was available on both Playstation and Windows devices. WWE SmackDown vs RAW series was WWE’s next big games series starting from 2006. ![]() The new WWE RAW games series was introduced in 2002 exclusive to Xbox and Windows PCs. The SmackDown series started in 2000 remained exclusive to PS and PSP consoles in the coming years. The first game to be published on Playstation was WWF Attitude in the year 1999. Acclaim Entertainment was the main publisher for WWE Games in starting years. WrestleMania series also got a new platform in Sega consoles from 1992. WWF Superstars was introduced for Archade and was later extended to Gameboy consoles also. WWF Wrestlemania Games series was started on Nes Consoles. The first WWE video game was published back in 1987, named Microleague Wrestling which was available on archaic consoles like Atari, Amiga, Commodore 64, and MS-DOS PCs. 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![]() If you’re thinking you might want to check this show out, though, DO NOT, I repeat, DO. It has its flaws – namely a cliche main cast, some really hyper-stereotypical character interactions, and cheap fanservice – but I was honestly able to overlook this just on the strength of its storyline alone. What I can tell you is that this anime is certainly worth you time. Anything more, and the completely fascinating first episode of this anime is spoiled, and I would hate to do that. Along with their teacher and advisor Megumi Sakura and high-spirited dog Taroumaru, the girls of the School Life club live at their beloved school and take part in all of its activities. “Gakkou Gurashi!” is an anime about Megurigaoka Private High School’s School Life club, and its members Yuki Takeya, Yuuri Wakasa, Kurumi Ebisuzawa, and Miki Naoki as they go about their daily routine and club activities. So, uh… sorry in advance? General Overview The first part will be a general recommendation with no spoilers, and the second will be a more in-depth review of what I thought, spoilers included.įor this anime, that means the spoiler-free part is going to be very vague, just because about 90% of what I can say about it is a spoiler. For that reason, each of my reviews will be two parts. Since I think reviews are great ways to recommend good stuff to people, I want to make sure to give readers an easy way to avoid spoilers. ![]() ![]() Since this is my first review, I thought I’d speak a minute on how reviews are going to work on this blog. To be honest, this show looks nothing like something I’d enjoy (I say, very hypocritically, as I realize that it resembles “Love Live”, an anime I adore, even down to its name… but whatever.) This show is… definitely surprising to say the least.īut I’m getting ahead of myself. I finished “Gakkou Gurashi!” or “School Live!” about a week ago and, let me tell you, I was not expecting to ever be able to type that sentence truthfully. ![]() ![]() ![]() PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console. Its successor, the PlayStation Vita, which launched in Japan in December 2011 and in most other major territories in February 2012, selling over four million units by January 2013. The first handheld game console in the series, the PlayStation Portable or PSP, sold a total of 80 million units worldwide by November 2013. The latest console in the series, the PlayStation 5, was released in 2020. ![]() Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Its successor, the PlayStation 2, was released in 2000. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. The brand is produced by Sony Interactive Entertainment, a division of Sony the first PlayStation console was released in Japan in December 1994, and worldwide the following year. PlayStation ( Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as PS) is a video game brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. ( PlayStation Productions TV series and films) For other uses, see PlayStation (disambiguation). For the 1994 console, see PlayStation (console). This article is about the PlayStation brand. ![]() ![]() ![]() Unfortunately, not every beloved character makes a return in the episode, and there's even some evidence to suggest one of the most important heroes from the main series has passed away between the Adventure Time finale and the events of "Obsidian. The second special, "Obsidian," recently arrived on the streaming service, and fans will be delighted to see the return of fan-favorite characters, Princess Bubblegum and Marceline the Vampire Queen. The first special, "BMO," is technically a prequel to the series as a whole, as we see the titular sentient video game console arrive in Ooo and meet with Finn and Jake for the first time. This new spinoff series (of sorts) consists of hour-long episodes that provide even more adventures for fans of the show to enjoy. Now, the series has become a cornerstone of HBO Max's animated content with Adventure Time: Distant Lands. ![]() After 283 episodes, the show ended in 2018, but with such talent behind-the-scenes, it was only a matter of time until it was revived. ‘We’ll grow old together, but you’ll never grow old to me.Adventure Time, a cartoon about a boy named Finn and his magic dog Jake going on adventures in the post-apocalyptic Land of Ooo, has become one of the most recognizable and important animated shows of the 21st century. Your the pink in mah cheeks □ Comment by DabiĮugh my gay heart Comment by L0nelyFell0w I am not okay rn□ Comment by Kelly Assis There's this girl who I've loved for awhile and she got really distant before qarentine, we used to joke around and flirt but qarentine started and her grandparents won't let her text anyone plus she doesn't get internet. Im just imagining me singing this to Kirshima Comment by Grey Grey Omg ur amazing at singing great job Comment by marceline_$$_OwO My lesbian heart- □□ Comment by Kermit the frog I love them so much omg Comment by Bee Dragon 2.0 The first time i heard this song i stared crying. This episode was perfect, it expands post nuclear lore a lot with background designs and it also expands Marceline's mother, Elise. It takes place after the events of the finale and it follows Marceline and Bonnie. Omg I love this :,) Comment by a fucking person Hey everyone, heres my piano cover of 'Monster' from Adventure Time - Distant Lands: OBSIDIAN A super sweet love song by Marceline from the second episode. Obsidian is the second special episode of Adventure Time. ![]() Respects to all the wlws who managed to go through the whole song without crying Comment by ItzNow Not this being my ex's and i's theme song kinda TwT Comment by Commented The post Adventure Time: Distant Lands Obsidian Features PB and Marcy Not Just as a Queer Couple, but as Queer Characters first appeared on The Mary Sue. Marceline and princess bubblegum’s relationship matches me and my bf’s relationship so much. ![]() ![]() ![]() The Auto Sense Automatic Clamping Qi Charging Car Phone Mount is available in a dashboard mount version or a CD and vent clip version (I tried the dashboard wireless charging mount). While it's fairly pricey, we've seen some nice discounts on it recently. IOttie's "autosense" automatic clamping wireless car charger with a phone mount is one of the best out there. Read more: The best USB-C PD charger of 2021 ![]() We update this list periodically and new wireless charging technology comes to market. ![]() Most of these chargers even double as a phone holder with an adjustable arm. And if you're really attached to your phone case - so long as it isn't super thick - you can leave it on and still charge your phone. Note that each wireless charger in this buyer's guide is compatible with any wireless charging-enabled mobile phone, whether it's an iPhone, Samsung Galaxy, Google Pixel or any other Qi-enabled phone. Further, wireless charging technology is improving all the time, and wireless charging speeds are faster than ever. Even the best wireless car charger isn't a totally wireless experience - the charging dock requires power and a cable that plugs into your car's cigarette lighter or USB port - but a wireless charging car mount is convenient than a wired charger when you don't want to have to plug in a cable every time you get in the car. A wireless charging pad for your iPhone or Android phone might be a staple in your office or home, but it can also be a useful tool to mount inside your car. ![]() ![]() ![]() ![]() One day, tetrahedral bright gates appear 24/7 in the city's skyline, and spews UFO's and aw shit, here we go again. Humanity retreated to quickly built mega-arcologies to survive, the first among them being Mega-Primus built on the ruins of Toronto, a Cyberpunk corporatocracy with retro-futuristic art guidelines, libertarian system, along with the discrimination of Alien-hybrids and androids any cyberpunk corporate shitholes straight out of Hunger Games Panem city would display. The destruction of T'leth had a heavy price: when it rose above the clouds, it was self-destructed, killed the whole boarding team and fucked up Earth's biosphere. ![]() It then spawned a second, far easier, somewhat different but still appreciated sequel, X-Com Apocalypse(a.k.a Libertarian Cyberpunk Paintball-deployed McXenocide Simulator). ![]() And the final level had THREE unsaveable separate levels full of extreme ambush points that had to be completed with no failure, a textbook example of "oldschool gaming". Oh, and did we mention that the only way to research the best armour in the game was to capture a live specimen of a rarely-appearing alien? And that to capture a live specimen you had to send a poor redshirt in armed with an oversized cattle prod to stun it in close quarters? And that said alien was able to tear a human apart effortlessly in close quarters? And (as if all that wasn't bad enough already), that the poor redshirt then had to pick up and to carry the damn unconscious thing back to the human ship praying that the specimen didn't wake up with a grudge before he got there and the mission ended? Yeah, it was kinda like that. Not only do aliens have a major advantage technology-wise at the start and they tear through your recruits with impunity, but later in the game when you catch up they start using a nasty trick to take control of your troopers, leading to sometimes hilarious and extreme rage-inducing turn one TPKs as your heavy weapon trooper gets controlled and fires his heavy weapon inside the transport while the team is busy disembarking. X-Com now again must protect the people while finding out about where exactly T'leth is and go in to blast it to smithereens with extreme prejudice. Story-wise, the destruction of the Martian base activated a fail-safe in the aliens' system that woke up T'leth (not R'lyeh, but you get the point), their 'secondary' (and mobile) base buried deep under the seas of Earth, ran by a "Sleeping, Gigantic Alien In Coma That Can Manipulate Dreams" with an octopoid face, real subtle there. You do the math) and infinitely harder with a direct nod to Call of Cthulhu. It was good enough to spawn a sequel, Terror From The Deep, which was basically the same game, but underwater (therefore areas to cover are multiplied by three. You didn't exactly have a time limit, but the more time passed, the harder aliens arrived, starting with one-man(alien?) scouts to do Roswell-grade pranks to Harvester grade ships to abduct and mutilate cattle, to fuckhuge battleships that eventually started attacking your base. It falls upon the Extraterrestrial Combat Unit, or the eponymous X-COM, a multi-national task-force, to deal with the invasion by blasting the fuck out of the Aliens, stealing their shit, researching their technology, and using it to fucking kill them off, all the while fighting off terror attacks and trying to figure out where in Uranus these fucking things are coming from (as it turns out, from Mars, and if you win, the final mission involves you going to Mars and dropping an Exterminatus on their asses). Aliens are arriving, and they are most assuredly hostile. ![]() Sample results of our network - (Left) original 2D image with estimated bounding boxes, (Middle) object detection by Gaussian distribution, (Right) predicted segmentation mask. The model is light enough to run real-time on mobile devices (at 26 FPS on an Adreno 650 mobile GPU).įig 7. Given the 3D bounding box, we can easily compute pose and size of the object. It can recover the 3D bounding box of an object, without a priori knowledge of the object dimensions. To obtain the final 3D coordinates for the bounding box, we leverage a well established pose estimation algorithm ( EPnP). The regression task estimates the 2D projections of the eight bounding box vertices. The goal for detection is then to predict this distribution with its peak representing the object’s center location. For the detection task, we use the annotated bounding boxes and fit a Gaussian to the box, with center at the box centroid, and standard deviations proportional to the box size. This is optional if there is no shape annotation in training data. ![]() The shape task predicts the object’s shape signals depending on what ground truth annotation is available, e.g. We employ a multi-task learning approach, jointly predicting an object’s shape with detection and regression. Our single-stage pipeline is illustrated by the diagram in Fig 6, the model backbone has an encoder-decoder architecture, built upon MobileNetv2. Network architecture and post-processing for single-stage 3D object detection. By combining real-world data and AR synthetic data, we are able to increase the accuracy by about 10%.įig 6. This approach results in high-quality synthetic data with rendered objects that respect the scene geometry and fit seamlessly into real backgrounds. Our novel approach, called AR Synthetic Data Generation, places virtual objects into scenes that have AR session data, which allows us to leverage camera poses, detected planar surfaces, and estimated lighting to generate placements that are physically probable and with lighting that matches the scene. However, attempts to do so often yield poor, unrealistic data or, in the case of photorealistic rendering, require significant effort and compute. (Left) Projections of annotated 3D bounding boxes are overlaid on top of video frames making it easy to validate the annotation.Ī popular approach is to complement real-world data with synthetic data in order to increase the accuracy of prediction. ![]() (Right) 3D bounding boxes are annotated in the 3D world with detected surfaces and point clouds. Real-world data annotation for 3D object detection. ![]() For static objects, we only need to annotate an object in a single frame and propagate its location to all frames using the ground truth camera pose information from the AR session data, which makes the procedure highly efficient.įig 3. Annotators draw 3D bounding boxes in the 3D view, and verify its location by reviewing the projections in 2D video frames. This tool uses a split-screen view to display 2D video frames on which are overlaid 3D bounding boxes on the left, alongside a view showing 3D point clouds, camera positions and detected planes on the right. In order to label ground truth data, we built a novel annotation tool for use with AR session data, which allows annotators to quickly label 3D bounding boxes for objects. With the arrival of ARCore and ARKit, hundreds of millions of smartphones now have AR capabilities and the ability to capture additional information during an AR session, including the camera pose, sparse 3D point clouds, estimated lighting, and planar surfaces. ![]() To overcome this problem, we developed a novel data pipeline using mobile augmented reality (AR) session data. While there are ample amounts of 3D data for street scenes, due to the popularity of research into self-driving cars that rely on 3D capture sensors like LIDAR, datasets with ground truth 3D annotations for more granular everyday objects are extremely limited. This site uses Just the Docs, a documentation theme for Jekyll. ![]() ![]() ![]() Once you have this information, you should prepare how you most feel comfortable. Once you’re registered for the ACT, you’ll receive your date, time and location. The ACT committee will then review your request and make a decision before you’re scheduled to take the ACT. Once your documentation is ready an official from your school, most likely a guidance counselor, will submit your request, which will be signed by a parent or guardian. Your current school should have all of your documentation on file and can help gather and review all the paperwork to make sure it’s ready. It must be current and relevant to your status now. It’s important that any piece of documentation you have that you plan to share state why you qualify for ACT accommodations. If you don’t have either of these, then official documentation from a professional diagnosis is necessary. In order to qualify for ACT accommodations to receive extended time to take it, it’s important that you organize any documentation you have from a professional diagnosis and any documentation you have from your current school, such as an IEP, which is an Individual Education Plan or a Section 504 plan. This section of the test has an ACT time limit of 40 minutes. This time does n't include the additional writing test, which you can elect to take and pay extra for. ![]() It's necessary to have this amount of time to complete the 215 questions. Subjects can take as little as 35 minutes or last as long 60 minutes. Times very for each section depending on the subject that is being tested. For each portion of the test, the ACT does have a time limit. It’s important to know that the ACT time limit can be restrictive to students who need additional time during testing. ![]() |
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