![]() ![]() Like Street Fighter, WWE All Stars is also an endlessly active and reactive title, in which no more is ever safely accomplished until your opponent is lying dazed on the canvas. You'll have to time them out based on the impact of the hits." But if you want to go deeper into the chain for further damage or additional abilities such as charged attacks and extreme moves, which can't be countered, those do require skill. "So you will see that with the brawlers, for example – the first three hits in the brawler chain can be spammed on the button pad there are different branches, of course, but whether you hit X-Y-X or X-X-X, for example, you access the chained moves. "We didn't want to go as heavily into the memorisation of button sequences as, say, Soul Calibur," says McTyre. And as in Street Fighter, even counters can be countered, so you get these rapidly escalating rock, scissor, paper showdowns. It's guiltily hilarious stuff, but at the same time rather complex face-offs can evolve out of the counter and reversal options, which chuck a fighter's moves back at him. Beyond this, however, there's a branching combo system which lets players build their own chained sequences, often culminating in gory pounding sessions in which wrestlers are pinned to the floor – or ropes – and repeatedly kneed or elbowed in the face. The emphasis is on swift, successive moves, so the face buttons are assigned to basic "strong strike", "quick strike", "strong grapple" and "quick grapple" options – a simple set-up that allows newcomers to almost immediately string together pounding attacks. "There are a lot of fans of Street Fighter IV in the office, it was highly influential in developing our product."Īnd as with SFIV, the real fun is in the highly adaptive combat mechanism. "We've combined our favourite elements from wrestling games and other fighting games," says producer Mike McTyre. It turns out Capcom's rejuvenated fighting game has been an inspiration. The highly stylised visuals, which have the same slightly accentuated physicality and subtle cell-shading as Street Fighter IV, exaggerate the visual differences between the types – so put Big Show in the ring with the acrobatic Rey Mysterio and the later is comically dwarfed. Brawlers are brutes with lots of juggle moves and a devastating charged strike attack grapplers are more technical acrobats are fast, wiry and tend to rely on aerial strikes from the turnbuckles and big men are, well, lumbering beasts. The roster is split into four types, all with their own characteristics and moves. There's a huge roster of wrestlers in All Stars, matching modern day giants such as Sheamus, Big Show and Kofi Kingston against old-school legends like Hulk Hogan, Stone Cold Steve Austin and Andre the Giant. Like EA's NBA Jam and Need For Speed: Hot Pursuit it's all about getting to the core of the 'brand'. ![]() ![]() WWE All Stars looks to be an admirable reverse of that process, taking the genre back to its 16-bit heyday by referencing intuitive, twitch-based titles like WWF Royal Rumble and WWF Raw. Gradually, though, they began to lose their crossover comedy appeal in favour of connecting with hardcore fans. Starting from 2014, WWE has released games simultaneously on iOS and Android devices under different names.Once upon a time, wrestling games were funny, easy to play, and appealed to those of us who wouldn't know Randy Savage from Randy Newman. In 2013, the first WWE Game to be released on iOS titled as WWE WrestleFest. The name of PS and X-Box games was changed to WWE 2k starting from 2k14. The next and ongoing major WWE games series on video games consoles is WWE 2K series. The series was available on both Playstation and Windows devices. WWE SmackDown vs RAW series was WWE’s next big games series starting from 2006. ![]() The new WWE RAW games series was introduced in 2002 exclusive to Xbox and Windows PCs. The SmackDown series started in 2000 remained exclusive to PS and PSP consoles in the coming years. The first game to be published on Playstation was WWF Attitude in the year 1999. Acclaim Entertainment was the main publisher for WWE Games in starting years. WrestleMania series also got a new platform in Sega consoles from 1992. WWF Superstars was introduced for Archade and was later extended to Gameboy consoles also. WWF Wrestlemania Games series was started on Nes Consoles. The first WWE video game was published back in 1987, named Microleague Wrestling which was available on archaic consoles like Atari, Amiga, Commodore 64, and MS-DOS PCs. Here is the complete list of all WWE Video Games for PC, Laptops, Playstations, X-Box, Android, iOS, Nintendo and other devices. ![]()
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